AI Insights · Timothy · July 2023
Top 5 Slime Games on Android in Netherlands for Q2 2023
In Q2 2023, the top 5 slime games on Android in the Netherlands showed varied performance in weekly downloads, revenue, and active users. Here’s a detailed look at their metrics.
The second quarter of 2023 saw interesting trends in the performance of the top 5 slime games on the Android platform in the Netherlands. Below, we break down the weekly downloads, revenue, and active user trends for each app, based on data from Sensor Tower.
Super Slime Simulator: DIY Art from Dramaton experienced a varied performance throughout Q2 2023. The app's weekly revenue peaked in early April with approximately $43, before seeing a decline and fluctuating around zero for the rest of the quarter. Weekly downloads showed a decline from 933 in early April to 577 by the end of June. Active users also saw a downward trend, starting from 8.2K in early April to 6K by the end of June.
Bruno - My Super Slime Pet, also by Dramaton, showed a notable increase in weekly downloads, peaking at 2.4K in the first week of April before dropping and then rising again to 1.8K by the end of June. Active users followed a similar trend, reaching 4K by the end of June. The app did not generate any revenue during this period.
My Talking Slimy: Cat Friends from Pixeland OU experienced steady weekly revenue growth, peaking at $46 in late June. The app’s weekly downloads were relatively stable, hovering around 400-500 throughout the quarter. Active users increased from 851 in late March to 1.2K by the end of June.
Slime Simulator Time: 3D ASMR by Questzy saw a significant spike in weekly downloads mid-April, reaching 758, but then gradually declined to 223 by the end of June. Active users peaked at 1K in mid-April and stabilized around 568 by the end of June. This app did not generate any revenue during the quarter.
Fluid - Trippy Stress Reliever from DoGreat Technologies had minimal activity with weekly downloads barely surpassing single digits and peaking at 7 in mid-June. The app generated a modest revenue of $16 in mid-June, but no further revenue was recorded for the rest of the quarter.
For more detailed insights and trends, visit Sensor Tower.